Hunt: Showdown News - "Revolutionäres Update 1.12 jetzt live - Erlebe die Zukunft des Gaming!"

Es gibt eine neue News zu dem Steam Game Hunt: Showdown vom 29.03.2023. Folgendes hat dabei der Entwickler von Hunt: Showdown veröffentlicht:

Hunters Update 1.12: New Tutorial, Combat Log Rework, Equipment Changes, and More



Hunters, the Patch Notes for Update 1.12 are below! In this post, you'll find all the new features and changes! If you're looking for bug fixes, you can find those here. Before you read through the details, there are some important topics we’d like to provide updates for, if you missed it from the Test Server notes:



Reload Bug and Server Issues



We are happy to announce that the refactor of our ammo system has been completed, which means that the reload bug should be a thing of the past. We are also aware that some people, especially in the Europe and Asia servers, are experiencing unusually high ping and packet loss. We are investigating these issues and apologize for the inconvenience. Please continue to report issues or changes.



Empty Lobbies and Avto Balancing



We noticed an unusually large number of empty matches during Devil's Moon. We were able to find the cause and make a quick adjustment to correct the issue. Since then, we have seen a decrease in empty matches, back to their previous level. Thank you for reporting your empty matches, and please do so again should they increase in frequency! We have also heard your feedback on the current state of the Avtomat and other weapons that allow players to get a large amount of extra ammo. We are working on a change to the ammunition system to alleviate the frustrations when playing against high-capacity weapons. These changes are still in progress, so they are not included with Update 1.12. Thank you for your patience as we work on this.



New Tutorial



This update introduces a complete overhaul of our new player onboarding experience. Players are now introduced to the unique gameplay of Bounty Hunt through two new tutorials:




  • The Basic Tutorial offers a narrated sequence of sections that explain the most important core elements of Hunt, like controls, Dark Sight and Clues, gunplay, and monsters—step by step.

  • The Advanced Tutorial offers the possibility to explore a specially prepared compound on your own to practice what you have learned, giving you space to explore each AI type in the game and fight a full boss (the Spider) on your own.



The Advanced Tutorial can be played seamlessly after the Basic Tutorial has been completed. Both tutorials can also be accessed directly from the menu later, but the Advanced Tutorial is not accessible until the Basic Tutorial has been successfully completed first. The previous training missions and their rewards have been removed, as well as the assistance through short pop-ups within regular Bounty Hunt or Quickplay missions.



Basic Tutorial



Players are introduced to the game's core elements through a guided mission with individual sections. John Victor, a veteran Hunter of the bayou, will guide them through this journey to become a Hunter themselves. Players are given custom objectives, supported by hints and corresponding entries in the manual alongside. Upon completing the Basic Tutorial for the first time, players will be provided with a fresh Tier 1 Hunter that includes all the rewards they collected during that playthrough. Successive playthroughs will not yield a new Hunter—that only happens the first time. New players will also receive three additional Hunters with predefined equipment and Traits in their Roster to help them take their first steps in the bayou.



Advanced Tutorial



After completing the Basic Tutorial, Hunters can either continue playing the advanced section or access it separately later. During the Advanced Tutorial, Hunters will find a clue to locate a Boss Target (the Spider) to fight and banish it. After retrieving their Bounty, they can leave with their prize. Compared to the Basic Tutorial, the Advanced Tutorial offers neither a narrator nor a detailed guide. Hints will help players to understand important beats and learn about other monster types and tactical options available to them. Each type of enemy has their own space, separated from other enemies where possible to give players a chance to explore their unique behaviors without being overwhelmed. When replaying the Advanced Tutorial from the menu, the currently active Hunter in the Roster, together with all their equipment and Traits, is used instead of a fresh Hunter. This allows Hunters to practice with new gear and refine their loadout and playstyle. Equipment found in the Advanced Tutorial cannot be extracted, and the Hunter does not level up. However, when completing the Advanced Tutorial for the first time, the used Hunter will level up once and take along anything he finds. If playing for the very first time and continuing into the Advanced Tutorial from the Basic Tutorial, the initial Hunter will receive benefits from the experience points collected from both sections, claiming the one-time reward for both.



After the Tutorial



New players will see a new pop-up message after playing the Tutorial for the first time, informing them about other important topics and directing them to their Roster, where they can see their three starter Hunters (plus one extra if they complete the Basic Tutorial). To help Hunters take their next steps, we have added additional safety nets:




  • Players will receive a warning when trying to load into the game without having essential gear on their Hunter or when their Hunter is missing a Health Chunk from a previous encounter.

  • Players will receive a warning when trying to load into the game without a teammate, informing them of their options to find other Hunters and the risks of going in alone.



Developer Note: Updating the tutorial from our 1.0 release has been a major milestone for the team, and we are super excited to finally be able to offer a much richer and more detailed onboarding experience to new players to help them enter the world of Hunt: Showdown and become part of our growing family. We encourage our existing players to also look at the new Tutorial, tell us what you think, and help spread the word about these improvements. Hunt is going strong, and the new Tutorial will go a long way to bring more players into the game.



Combat Log Rework - First Iteration Beta



The revised Damage History feature offers an enhanced level of detail, allowing players to view events (both inbound and outbound) that occurred in the 90 seconds leading up to their demise. Inbound and outbound actions are clearly differentiated through different colors; inbound damage (damage received by the player) is shown in red, while outbound damage (damage done by the player) is shown in gray. Healing actions are denoted in green. The player is provided with specific information such as which body part was struck, the amount of damage inflicted, the source of the attack, distance from the player, and the type of event (e.g. deathblow or banishment).



Furthermore, players are able to access an extended view of each event which offers additional details including the weapon used, custom ammunition, any status effects that were applied, changes to the health bar (as a result of status effects), and special icons indicating actions, such as headshots and wallbangs. As this is the first iteration, please

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