Stellaris News - "Die Samthandschuhe sind ausgezogen - Stellaris enthüllt neue Entwicklungen im Dev Diary #315"

Es gibt eine neue News zu dem Steam Game Stellaris vom 28.09.2023. Folgendes hat dabei der Entwickler von Stellaris veröffentlicht:

Stellaris 3.9.2 Patch Notes

Balance:
- Pre-FTL empires now have reduced technological development before the mid-game year.
- Catalytic empires can now build bio-reactors.

Bugfix:
- Anomalies that reward Scientist Expertise traits now apply those traits to the Cognitive Node for gestalt empires.
- Blocked empires without the Scientific Method technology from constructing research districts.
- Federations End should no longer spawn empty habitats if the pre-FTL slider is set to 0.
- Fixed a CTD when loading a save containing an invalid species archetype.
- Fixed wrong value for evasion in ship design.
- Fixed being able to build multiple gaia seeders on a single planet.
- Fixed Fallen Empires not triggering their monthly random events.
- Fixed pre-ftl civilizations that naturally progressed to the Early Space Age being unable to become space faring.
- Fixed Secrets of the ... no longer granting Expertise traits.
- Fixed stage 4 gaia seeders being buildable, but immediately destroyed by non-Idyllic Bloom empires.
- Fixed the Colonial Remains deposits not spawning for the Remnants origin in some cases.
- Fixed the Patron achievement not firing.
- Fixed the Prethoryn getting stuck because their starting system contains an FTL inhibitor that prevents them from expanding.
- Fixed the Surveyor not spawning resources in some cases.
- Gardening Drones will no longer have an unlocalized string.
- Habitat Central Complexes constructed around stars should now be placed further away, so they no longer clip into the star.
- Industrial designation is now only available on habitats for gestalt empires, if they use consumer goods.
- Merc enclaves now inherit their shipset from their creator.
- Paradisiacal Habitat modifiers in Ithome's Gate no longer use placeholder icons.
- Restored -25% penalty if the government doesn't have a head of research.
- Set a manual planet size for the Toxic God star asset, as it otherwise counts the large visual effects as part of the planet.
- The Crystal Splitter will now hopefully stop blowing up Fruitful Partnership colonies.
- The spiritualist fallen empire will now wake up if you eat their holy worlds.
- The knights will no longer try to quest if you pacify their habitat.

Performance:
- Removed MTTH from various events and event chains to improve performance.

UI:
- Added new main menu gradient.

Modding:
- Added inline scripts for buildings.

Diplomacy and Trust:
- Changes have been made to AI Acceptance to delay the quick submission of AI empires to more powerful empires.
- Trust between empires now plays a larger role in diplomatic pacts and agreements.
- The ability to trade favors between empires has been removed.

Next Week:
- The Leader Consolidation and trait balancing will be examined as a potential feature for version 3.10.
Die vollständige News zu "Die Samthandschuhe sind ausgezogen - Stellaris enthüllt neue Entwicklungen im Dev Diary #315" findet ihr auf der Stellaris Steam Seite